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creativity
- 158,00 EGP
- 174,00 EGP
- 169,00 EGP
Introducing JavaScript Game Development
Introducing JavaScript Game Development – Build a 2D Game from the Ground Up
Introducing JavaScript Game Development by Graeme Stuart is a beginner-friendly guide that teaches you how to build a fully-functional 2D game using HTML5, CSS, and JavaScript. Inspired by the classic 1979 Atari game Asteroids, this book walks you step-by-step through the game development process, making it accessible even for those new to coding. Developed from an undergraduate course module, the book introduces each technology gradually, allowing you to learn as you build, while gaining practical skills in object-oriented programming and game design.
135,00 EGPIntroduction to Blender 3.0
Introduction to Blender 3.0: Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender
Introduction to Blender 3.0 is a comprehensive guide for artists, designers, and architects to master 3D modeling and digital creation using Blender 3.0. The book walks readers through modeling both organic and architectural structures, creating realistic materials, setting up lighting, painting textures, rendering, and compositing scenes into images or videos. It also covers using Blender’s video sequence editor (VSE) and node-based compositor for enhanced post-production. By the end of the book, readers will have the skills to build professional-quality 3D art, environments, and architectural visualizations.
200,00 EGP- 158,00 EGP
- 169,00 EGP
Layout Workbook
Layout Workbook – A Real-World Guide to Building Pages in Graphic Design
Layout Workbook by Kristin Cullen is a deeply insightful and practical guide for anyone eager to master the art of visual composition. This book is not just a showcase of inspiring designs—it’s a comprehensive exploration of the principles and processes behind successful page layouts. Cullen guides readers through the foundations of design thinking, emphasizing how structure, hierarchy, and visual rhythm work together to create meaning and clarity. The book demystifies layout design through real-world examples, clear explanations, and an accessible tone that balances theory with creative inspiration.
169,00 EGPLean Game Development
Lean Game Development – Build Smarter Games with Agile Precision
Lean Game Development by Julia Naomi Rosenfield Boeira is a practical guide for game developers seeking to streamline their production process using Lean UX and Lean Startup principles. Designed especially for agile teams beyond the limitations of traditional Scrum, this book introduces actionable methods for managing the full game development cycle—from ideation to iteration—with efficiency and flexibility. The updated second edition includes hands-on Unity testing with CI pipelines and real-world applications of Lean Canvas tailored to the gaming context.
140,00 EGP- 163,00 EGP
- 157,00 EGP
Learn SOLIDWORKS 2022
Mastering 3D Design: Learn SOLIDWORKS 2022 by Doing – Your Hands-On Path to Mechanical Modeling Excellence
Learn SOLIDWORKS 2022 by Doing by Kishore T is a practical, tutorial-driven guide designed to teach beginners how to navigate and master one of the most widely used mechanical design software tools in the industry. Structured over fourteen comprehensive chapters, this book leads the reader step-by-step through the entire design process—from creating simple sketches to complex parametric modeling, and finally rendering complete assemblies. The book’s strength lies in its clear explanations, practical examples, and structured progression, helping readers build real-world skills that can be directly applied in engineering and design environments.
200,00 EGP- 157,00 EGP
- 178,00 EGP
Learn to Draw Manga Poses for Kids
Draw Like a Pro with Lemon-chan – Your Manga Pose Adventure Starts Here!
Learn to Draw Manga Poses for Kids by Yuyu Kouhara is a delightful blend of story and instruction that teaches young artists how to master manga drawing through the adventures of Lemon-chan, an aspiring manga artist. Presented in a colorful manga-style format, the book makes the process of learning to draw feel like an exciting graphic novel. Lemon-chan learns from her big sister Momji—an experienced manga artist—who walks her (and the reader) through step-by-step lessons on poses, action lines, proportions, balance, and storytelling techniques. It’s more than just a how-to-draw book—it’s an interactive and motivational journey into the world of manga.
169,00 EGP- 163,00 EGP
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics – Optimizing Real-Time Rendering Without Sacrificing Quality
Level of Detail for 3D Graphics by David Luebke, Martin Reddy, Jonathan D. Cohen, Amitabh Varshney, Benjamin Watson, and Robert Huebner is the definitive resource on LOD (Level of Detail) techniques for real-time rendering. This comprehensive guide unites theory, principles, and practical implementation strategies developed by leading experts in the field. It addresses how to achieve visually stunning virtual environments while maintaining smooth and efficient performance. Covering everything from mesh simplification to perceptual rendering, the book serves as both an authoritative reference and a hands-on manual for graphics programmers. Whether for games, simulations, CAD, or virtual worlds, it equips developers with the knowledge to optimize 3D graphics without compromising visual fidelity.
220,00 EGP




































