creativity
-
-
AI for Games
AI for Games – Mastering the Algorithms Behind Smarter Gameplay (Third Edition)
AI for Games (Third Edition) by Ian Millington is a definitive guide for anyone serious about developing intelligent and responsive game AI systems. This extensively updated edition builds on the foundations of earlier versions to include the latest techniques, algorithms, and data structures used in modern video game development. Aimed at both industry professionals and aspiring developers, the book offers a complete walkthrough of AI implementation—from basic state machines to advanced behavior trees, navigation meshes, and decision-making systems. With its practical focus and professional-level depth, it’s one of the most respected resources in the field.
500,00 EGP -
-
-
163,00 EGP
-
174,00 EGP
-
158,00 EGP
-
157,00 EGP
-
-
-
-
Apple Game Frameworks and Technologies
Level Up Your Game Dev Skills: Master Apple Game Frameworks with Real Playable Projects
Apple Game Frameworks and Technologies is by Tammy Coron the ultimate hands-on guide to designing and developing 2D games for Apple platforms using Swift, Xcode, and Apple’s powerful suite of game development tools. Whether you’re a developer familiar with Swift or someone just starting out in game design, this book offers a structured, engaging, and highly practical path. You’ll build three full-featured games—Gloop Drop, Val’s Revenge, and Hog—while learning to implement everything from visual effects and tile maps to AI and monetization techniques. Each project is designed to introduce increasingly advanced features, ensuring a progressive learning experience that’s as entertaining as it is educational.
158,00 EGP -
Applied Qualitative Research Design
Applied Qualitative Research Design: A Total Quality Framework Approach
This book is a comprehensive academic product designed to guide researchers, graduate students, and professionals through the full lifecycle of qualitative research with rigor and clarity. It presents a structured yet flexible framework for planning, managing, and interpreting qualitative studies in a way that ensures validity, reliability, and real-world usefulness. The work integrates theory with applied practice, making it suitable for both academic research and professional research environments. Through carefully selected examples from multiple disciplines, the book demonstrates how qualitative methods can be systematically designed without being confined to a single philosophical paradigm. The focus on quality as a continuous process makes this book a practical reference rather than a purely theoretical text.
220,00 EGP -
-
-
-
-
-
Artificial Intelligence for Games
Designing Smarter Worlds: Build Advanced AI with Artificial Intelligence for Games
Artificial Intelligence for Games by Ian Millington is a foundational and highly practical guide to creating intelligent behaviors that breathe life into digital games. Written by a veteran developer and AI expert, this book dives deep into the design, theory, and implementation of AI systems that are not only efficient but also central to player engagement. Far from being an afterthought, AI is treated here as a core gameplay mechanic—shaping interactions, challenge levels, and player immersion. With real-world case studies, in-depth explanations, and a complete C++ code library included, this book is a must-have toolkit for building sophisticated AI across genres and platforms.
380,00 EGP -
-
-
174,00 EGP
-
Become a Unity Shaders Guru
Become a Unity Shaders Guru – Master Game Visuals with URP and Shader Graph
Become a Unity Shaders Guru by Mina Pêcheux is your expert-level gateway into the world of real-time rendering and shader programming using Unity 2022. Whether you’re a technical artist or an advanced developer, this book empowers you to transition from the traditional Unity rendering pipeline to the cutting-edge Universal Render Pipeline (URP). It guides you through both HLSL code and Shader Graph, unlocking the techniques behind breathtaking visual effects that elevate both 2D and 3D game environments. Through structured, example-based learning, you’ll dive deep into how shaders really work—beyond the surface-level tutorials.
200,00 EGP -
-
163,00 EGP
-
163,00 EGP
-
-
165,00 EGP
-
-
Beginning Unreal Game Development
Beginning Unreal Game Development – Learn to Build Your First 3D Game with UE4
Beginning Unreal Game Development by David Nixon is a practical, beginner-friendly guide to creating your first video game using Unreal Engine 4 (UE4). Through detailed, step-by-step tutorials, the book introduces you to the core concepts of game development while guiding you through the process of designing immersive environments, scripting gameplay logic, and building interactive experiences. You’ll learn how to create and control characters, design user interfaces, and integrate audio elements to enhance gameplay. By the end, you’ll have not just theoretical knowledge but a fully functional game built from scratch using one of the world’s most powerful game engines.
165,00 EGP



































