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C# Game Programming Cookbook for Unity 3D
C# Game Programming Cookbook for Unity 3D
C# Game Programming Cookbook for Unity 3D is a hands-on guide for developers seeking to master game development in Unity using C#. This second edition expands on the original with updated code, techniques, and tutorials, providing a structured approach to creating reusable game frameworks. The book covers both 2D and 3D game development, teaching how to implement core systems such as game state management, AI behaviors, audio mixers, asynchronous scene loading, and more. Each chapter combines clear explanations with practical examples, enabling readers to apply what they learn immediately in Unity projects.
135,00 EGP -
Beginning Unreal Game Development
Beginning Unreal Game Development – Learn to Build Your First 3D Game with UE4
Beginning Unreal Game Development by David Nixon is a practical, beginner-friendly guide to creating your first video game using Unreal Engine 4 (UE4). Through detailed, step-by-step tutorials, the book introduces you to the core concepts of game development while guiding you through the process of designing immersive environments, scripting gameplay logic, and building interactive experiences. You’ll learn how to create and control characters, design user interfaces, and integrate audio elements to enhance gameplay. By the end, you’ll have not just theoretical knowledge but a fully functional game built from scratch using one of the world’s most powerful game engines.
165,00 EGP -
Building Virtual Reality with Unity and SteamVR
Building Virtual Reality with Unity and SteamVR – A Practical Guide to Immersive Development
Building Virtual Reality with Unity and SteamVR by Jeff W Murray is a hands-on, developer-focused guide to creating immersive VR experiences using the Unity game engine and the free SteamVR 2.x libraries. Compatible with major VR headsets like Oculus Rift, HTC Vive, and Valve Index, this book walks you through the essential tools, systems, and design principles for building interactive virtual worlds. It goes beyond coding by addressing key VR challenges such as motion sickness, performance optimization, and user comfort, offering practical strategies to ensure high-quality and engaging experiences.
145,00 EGP -
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User Experience Foundations
User Experience Foundations – Building Products That Truly Satisfy Users
User Experience Foundations by Nick de Voil is a clear and authoritative guide to understanding and applying the principles of UX in product, service, or system development. Aligned with the BCS Foundation Certificate in User Experience and based on the ISO 9241-210 standard, the book explains what UX is, why it’s essential, and how it can significantly boost customer satisfaction, conversion rates, and brand reputation. Through a structured approach, it presents both the theory and the practical methods needed to embed user-focused thinking into every stage of the design process.
135,00 EGP -
Virtual Character Design
Virtual Character Design for Games and Interactive Media – Creating Lifelike and Engaging Digital Personas
Virtual Character Design for Games and Interactive Media by Robin J.S. Sloan is an in-depth exploration of the art and science behind crafting compelling virtual characters. As gaming technology evolves, characters have moved far beyond simplistic designs to become rich, emotionally resonant entities capable of deep player connection. This book bridges theory and practice, offering critical frameworks that combine biological, artistic, psychological, and narrative principles to inform effective design. Aimed at students, researchers, and professionals, it provides a structured approach to understanding how to present and perform virtual characters in ways that enhance immersion and player engagement.
138,00 EGP -
3D Graphics Rendering Cookbook
3D Graphics Rendering Cookbook
3D Graphics Rendering Cookbook is a practical guide designed to help developers build a high-performance 3D rendering engine from scratch. Using C++ along with OpenGL and Vulkan APIs, the book provides step-by-step “recipes” to implement modern rendering techniques, including physically based rendering, image-based rendering, geometry culling, and advanced optimization strategies. Each chapter builds upon the previous one, allowing readers to incrementally create a robust and feature-rich 3D graphics engine while understanding core principles of real-time rendering and graphics programming.
220,00 EGP -
Design for Motion
Design for Motion – Fundamentals and Techniques of Motion Design
Design for Motion is a comprehensive guide that teaches the core principles and techniques of motion design, blending traditional art and design fundamentals with modern storytelling. This book provides both creative inspiration and practical guidance, enabling designers to produce compelling style frames, design boards, and finished motion projects. Illustrated with full-color examples and complemented by exercises, it allows readers to immediately apply techniques while learning from the work of industry leaders. The text is an essential resource for anyone serious about mastering motion graphics, animation, and visual storytelling.
165,00 EGP -
Hello Web Design
Hello Web Design – Design Fundamentals and Shortcuts for Non-Designers
Hello Web Design by Tracy Osborn is a practical guide tailored for engineers, programmers, marketers, and anyone without a formal design background who wants to create visually appealing and functional designs. Unlike traditional design books that dive deep into theory and history, this book focuses on actionable shortcuts, practical tips, and real-world tools that allow non-designers to start producing quality work immediately. It covers everything from designing websites and side projects to creating presentations and prototypes for startups, making design approachable and efficient for busy professionals.
115,00 EGP -
Introducing JavaScript Game Development
Introducing JavaScript Game Development – Build a 2D Game from the Ground Up
Introducing JavaScript Game Development by Graeme Stuart is a beginner-friendly guide that teaches you how to build a fully-functional 2D game using HTML5, CSS, and JavaScript. Inspired by the classic 1979 Atari game Asteroids, this book walks you step-by-step through the game development process, making it accessible even for those new to coding. Developed from an undergraduate course module, the book introduces each technology gradually, allowing you to learn as you build, while gaining practical skills in object-oriented programming and game design.
135,00 EGP -
Designing the User Interface
Designing the User Interface – Strategies for Human-Centered Digital Experiences
Designing the User Interface: Strategies for Effective Human-Computer Interaction is a foundational text in the field of HCI, offering a rigorous and practical approach to crafting intuitive, responsive, and user-friendly interfaces. This fourth edition, significantly updated, merges classical usability principles with the evolving challenges of modern technologies, including web and mobile design. The book equips students, designers, and developers with the theory and tools to create systems that users can easily understand, predict, and control. It is widely regarded as a key resource for anyone working in digital product design, user experience, or interactive system development.
165,00 EGP -
Game Development with MonoGame
Game Development with MonoGame – Build a 2D Game Engine and Publish-Ready Game from Scratch
Game Development with MonoGame by Louis Salin is an advanced, hands-on guide for building a complete, publishable 2D game using the MonoGame framework. Designed for intermediate to advanced C# developers, the book takes you through the full development cycle—from creating your own game engine to implementing mechanics like AI, physics, level editing, and shaders. More than just a coding manual, it emphasizes building reusable and performant systems to future-proof your game development skills. It’s a must-have for those serious about taking their MonoGame expertise to the next level.
175,00 EGP -
165,00 EGP
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165,00 EGP
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Design for the Mind
Persuade by Design: Apply Psychology to Build Engaging Digital Experiences
Design for the Mind: Seven Psychological Principles of Persuasive Design by Victor Yocco is a must-read guide for digital designers seeking to move beyond aesthetics and toward designs that truly connect with human behavior. This book bridges the gap between cognitive science and web design, providing a solid foundation in how users think, feel, and react in digital environments. It introduces seven core psychological principles that can transform user experience by leveraging how the human mind perceives risk, attention, motivation, and influence. With practical applications for every concept, it’s a toolkit for anyone aiming to design interfaces that don’t just look good—but work better.
158,00 EGP -
Secrets of the Animator
Unlocking the Magic of Movement: Discover the Secrets of the Animator’s Craft
Secrets of the Animator by Julia Peguet is a comprehensive and insightful manual crafted from 18 years of personal notes and hands-on experience. Designed as a practical guide for both animation students and professionals, this book dives deep into the essential principles that bring animated characters to life. Whether working in 2D, 3D, hand-drawn, or digital formats, readers will find a treasure trove of knowledge about motion, physics, and character behavior. The book is richly illustrated with sketches and photographs, breaking down complex animation techniques into actionable steps, while offering expert advice on animating everything from subtle facial expressions to dynamic full-body movement.
130,00 EGP -
Apple Game Frameworks and Technologies
Level Up Your Game Dev Skills: Master Apple Game Frameworks with Real Playable Projects
Apple Game Frameworks and Technologies is by Tammy Coron the ultimate hands-on guide to designing and developing 2D games for Apple platforms using Swift, Xcode, and Apple’s powerful suite of game development tools. Whether you’re a developer familiar with Swift or someone just starting out in game design, this book offers a structured, engaging, and highly practical path. You’ll build three full-featured games—Gloop Drop, Val’s Revenge, and Hog—while learning to implement everything from visual effects and tile maps to AI and monetization techniques. Each project is designed to introduce increasingly advanced features, ensuring a progressive learning experience that’s as entertaining as it is educational.
158,00 EGP -
Learn SOLIDWORKS 2022
Mastering 3D Design: Learn SOLIDWORKS 2022 by Doing – Your Hands-On Path to Mechanical Modeling Excellence
Learn SOLIDWORKS 2022 by Doing by Kishore T is a practical, tutorial-driven guide designed to teach beginners how to navigate and master one of the most widely used mechanical design software tools in the industry. Structured over fourteen comprehensive chapters, this book leads the reader step-by-step through the entire design process—from creating simple sketches to complex parametric modeling, and finally rendering complete assemblies. The book’s strength lies in its clear explanations, practical examples, and structured progression, helping readers build real-world skills that can be directly applied in engineering and design environments.
200,00 EGP -
Computer Graphics Programming in OpenGL with Java
Computer Graphics Programming In OpenGL with Java
Computer Graphics Programming In OpenGL with Java by V. Scott Gordon and John Clevenger is a comprehensive guide for learning 3D graphics programming using OpenGL with Java (JOGL). Designed for both undergraduate students and professionals, the book uses a teach-yourself, full-color format with numerous runnable examples. It covers OpenGL 4.0+ shader programming, exposing underlying C calls while teaching Java-based development. The book provides complete source code, models, textures, skyboxes, and more, making it a hands-on learning experience for building sophisticated 3D graphics applications.
210,00 EGP -
Practical User Research
Practical User Research: Everything You Need to Know to Integrate User Research into Your Product Development
Practical User Research is a comprehensive guide for UX professionals, students, and stakeholders who want to effectively integrate user research into product development. The book explores how user research draws from disciplines such as HCI, usability, anthropology, cognitive psychology, and ergonomics, and provides a practical skillset for conducting research across all stages of a product lifecycle. It emphasizes the organization, planning, and management of user research projects, ensuring that findings are actionable and well-integrated into business and product strategies.
158,00 EGP -
Practical Web Analytics for User Experience
Practical Web Analytics for User Experience
Practical Web Analytics for User Experience by Michael Beasley is a hands-on guide for UX professionals who want to leverage web analytics to make informed design decisions. The book demonstrates how to turn raw website data into actionable insights that improve user experience. By connecting analytics with UX practices, it helps practitioners measure website effectiveness, validate design choices, and understand user behavior. The text emphasizes a quantitative approach, showing how data can answer specific questions about navigation patterns, content use, and user engagement.
130,00 EGP -
Quantifying the User Experience
Quantifying the User Experience: Practical Statistics for User Research
Quantifying the User Experience by Jeff Sauro is a comprehensive guide to applying practical statistics in user research. The book addresses the misconception that usability and design are purely qualitative disciplines, showing that quantitative analysis is essential for measuring the impact of design decisions. It equips UX practitioners, designers, and researchers with the tools to measure user behavior, satisfaction, and performance, turning observations into actionable data. The book focuses on metrics such as conversion rates, task completion rates, time-on-task, perceived satisfaction, and recommendation likelihood, helping organizations make evidence-based design decisions.
158,00 EGP -
Sketching User Experiences
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences explores design thinking and the practice of sketching as essential tools for creating successful products and systems. The book emphasizes a holistic approach, encouraging designers, usability specialists, product managers, and business leaders to balance engineering excellence (“getting the design right”) with early ideation and sketching (“getting the right design”). Buxton highlights how thoughtful, informed design can shape emerging technologies to better serve society and reflect human values. The book combines practical methods, scientific research, and real-world examples to help readers imagine, prototype, and refine experiences before committing to complex engineering.
180,00 EGP -
Understanding Your Users
Understanding Your Users: A Practical Guide to User Research Methods
Understanding Your Users is a practical, hands-on guide to user research methods for product teams, designers, and UX professionals. The book covers a wide range of user research techniques, showing how to prepare, conduct, analyze, and present results effectively. It emphasizes both pre-method considerations—like recruiting participants and negotiating with stakeholders—and post-method actions, including integrating findings into product development. With detailed explanations and real-world case studies, readers learn how to gather actionable insights that improve user experience and product design.
200,00 EGP -
Introduction to Blender 3.0
Introduction to Blender 3.0: Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender
Introduction to Blender 3.0 is a comprehensive guide for artists, designers, and architects to master 3D modeling and digital creation using Blender 3.0. The book walks readers through modeling both organic and architectural structures, creating realistic materials, setting up lighting, painting textures, rendering, and compositing scenes into images or videos. It also covers using Blender’s video sequence editor (VSE) and node-based compositor for enhanced post-production. By the end of the book, readers will have the skills to build professional-quality 3D art, environments, and architectural visualizations.
200,00 EGP -
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Unity Virtual Reality Development with VRTK4
Unity Virtual Reality Development with VRTK4
Unity Virtual Reality Development with VRTK4 is a hands-on guide for developers aiming to create immersive virtual reality (VR) experiences using Unity and VRTK version 4. The book provides practical, step-by-step instructions to set up VR hardware, configure VRTK 4, and implement advanced VR mechanics such as locomotion, physics-based interactions, and spatial UI. By combining theoretical knowledge with applied exercises, the book equips developers with the tools needed to build professional VR projects across multiple platforms. It focuses on bridging the gap between conceptual understanding and actual implementation of interactive VR environments.
158,00 EGP -
A YouTube Stone
A YouTube Stone: Second Edition
A YouTube Stone: Second Edition is a practical guide for beginners who want to create, manage, and grow a successful YouTube channel. The book provides step-by-step instructions on starting as a content creator, from setting up your channel to producing engaging videos that attract views and subscribers. Drawing from the author’s experience and insights, it emphasizes strategies to maximize audience engagement, increase subscribers, and generate side income through YouTube. This second edition refines the techniques, making them more actionable for aspiring creators in today’s competitive digital landscape.
158,00 EGP -
Unity Artificial Intelligence Programming
Unity Artificial Intelligence Programming: Add Powerful, Believable, and Fun AI Entities in Your Game with the Power of Unity 2018!, 4th Edition
Unity Artificial Intelligence Programming by Davide Aversa is a comprehensive guide to implementing smart, believable, and engaging AI in Unity 2018. The book covers essential AI concepts for games, including Finite State Machines, Behavior Trees, Navigation Meshes, pathfinding algorithms like A, and sensory systems*. With clear examples and practical implementations, readers learn how to create AI-driven characters, flocks, crowds, and non-player agents that respond intelligently to game environments. This fourth edition also introduces the use of Unity’s machine learning toolkit, helping developers integrate modern AI techniques to enhance game dynamics and player experience.
185,00 EGP -
Simplifying 3D Printing with OpenSCAD
Simplifying 3D Printing with OpenSCAD
Simplifying 3D Printing with OpenSCAD by Colin Dow is a step-by-step, full-color guide designed to make 3D printing accessible and practical for engineers, hobbyists, and educators. The book teaches you how to design, build, and test objects using OpenSCAD, a powerful scripting-based CAD software, and guides you through the entire 3D printing workflow. From understanding slicer programs and G-code to preparing your 3D printer, this book equips you with the knowledge and skills to bring your ideas to life quickly and efficiently. Real-world projects like a name badge, model rocket, and laptop stand provide hands-on experience to reinforce your learning.
160,00 EGP -
Game Programming with Open 3D Engine
Game Programming with Open 3D Engine
Game Programming with Open 3D Engine is a practical guide for developers eager to learn the Open 3D Engine (O3DE), an open-source game engine. The book takes a gradual, hands-on approach, introducing new concepts and systems step by step to avoid overwhelming readers. Through carefully structured chapters, you’ll explore the engine’s entities, components, modules, physics, animation, sound, and user interface systems, gaining a solid understanding of how O3DE works in practice. By the end, you’ll have built a complete single-player mini-game and converted it into a multiplayer game, applying all the core concepts learned throughout the book.
158,00 EGP -
Geometric Tools for Computer Graphics
Geometric Tools for Computer Graphics – Essential Algorithms for Precision, Performance, and Problem-Solving
Geometric Tools for Computer Graphics by Philip J. Schneider and David H. Eberly is a comprehensive reference designed to solve the core geometric challenges behind graphics applications. This book organizes decades of mathematical insight into a clear, structured resource that eliminates repetitive problem-solving and reduces development time. It covers building geometric primitives, computing distances, performing containment and intersection tests, and handling decomposition, approximation, and separation tasks.
Each concept is accompanied by diagrams, explanations, and pseudocode that translate complex mathematical ideas into practical, implementable solutions. Whether you’re a graphics programmer, technical artist, or researcher, this book serves as a foundational tool for accuracy and efficiency in computer graphics development.
685,00 EGP -
The Soundtrack Composer’s Ultimate Guide to FL Studio
The Soundtrack Composer’s Ultimate Guide to FL Studio – Mastering Professional Scoring from Studio to Screen
The Soundtrack Composer’s Ultimate Guide to FL Studio by Joshua Au-Yeung is a complete roadmap for composers who want to turn FL Studio into a powerful scoring environment for films, TV, and video games. This book takes you from the fundamentals of the composing business to fully producing professional soundtracks with confidence. Through clear explanations and real-world techniques, it shows how to build a functional studio, navigate FL Studio’s tools, and apply advanced composition methods using MIDI programming and orchestral scoring. With an emphasis on practical skills, emotional storytelling through music, and industry-level workflow, this guide equips both beginners and seasoned musicians with everything needed to create memorable, cinematic soundtracks.
158,00 EGP -
Mastering the Microsoft Kinect
Bringing Machines to Life: Master Microsoft Kinect with Real-Time Body Tracking and Cloud Intelligence
Mastering the Microsoft Kinect: Body Tracking, Object Detection, and the Azure Cloud Services by Vangos Pterneas is a hands-on, practical guide for developers who want to unlock the full power of motion-based, human-centric interaction using the Microsoft Kinect. The book offers a balanced blend of technical theory and direct implementation, showing readers how to program advanced features such as depth sensing, 3D body tracking, and cloud-based voice and object recognition. By combining mathematical foundations with real-world code samples and industry use cases, this book equips you to create immersive applications that respond intelligently to human motion and voice.
158,00 EGP -
Game Development with Rust and WebAssembly
Run, Code, Repeat: Game Development with Rust and WebAssembly
Game Development with Rust and WebAssembly by Eric Smith is a hands-on, project-based guide that teaches you how to build a fully functional 2D endless runner game—entirely in Rust—and deploy it seamlessly to the web using WebAssembly (Wasm). With its easy-to-follow structure, color images, and practical steps, this book helps you tap into the powerful synergy between a system-level language and browser-ready technology. It walks you through the entire game development process—from drawing your first shape on screen to procedural world generation and performance tuning—without needing to touch C++ or heavy game engines. The result: browser games with native-like speed, security, and efficiency, all powered by Rust.
175,00 EGP







































