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Game Development with MonoGame
175,00 EGP
Game Development with MonoGame – Build a 2D Game Engine and Publish-Ready Game from Scratch
Game Development with MonoGame by Louis Salin is an advanced, hands-on guide for building a complete, publishable 2D game using the MonoGame framework. Designed for intermediate to advanced C# developers, the book takes you through the full development cycle—from creating your own game engine to implementing mechanics like AI, physics, level editing, and shaders. More than just a coding manual, it emphasizes building reusable and performant systems to future-proof your game development skills. It’s a must-have for those serious about taking their MonoGame expertise to the next level.
Game Development with MonoGame – Build a 2D Game Engine and Publish-Ready Game from Scratch
: Summary of the Book
Game Development with MonoGame by Louis Salin is an advanced, hands-on guide for building a complete, publishable 2D game using the MonoGame framework. Designed for intermediate to advanced C# developers, the book takes you through the full development cycle—from creating your own game engine to implementing mechanics like AI, physics, level editing, and shaders. More than just a coding manual, it emphasizes building reusable and performant systems to future-proof your game development skills. It’s a must-have for those serious about taking their MonoGame expertise to the next level.
? What You Will Discover in the Book
Throughout the book, you’ll learn to build a modular 2D game engine focused on performance and reusability. You’ll explore scripting techniques for controlling in-game object behavior, integrate basic AI agents, and implement a camera system and layered rendering. You’ll also create a level editor to design game worlds with multiple stages and challenges. In later chapters, you’ll fine-tune polish by adding UI systems, pixel shaders, menus, particle effects, and performance-boosting memory management techniques—bringing your project from prototype to a visually engaging, optimized final product.
? Why Should You Read This Book
You should read Game Development with MonoGame if you’re a C# developer eager to move from hobbyist programming to creating real games with structured systems and scalable engines. This book doesn’t just teach you how to build a game—it teaches you how to build a game engine. With its practical, project-based approach, it offers insights into scripting, UI development, physics integration, and graphical enhancement. It’s especially useful if you plan to release commercial games or work on collaborative projects where maintainable code and performance are essential.
: About the Author
Louis Salin is a game developer and software engineer with deep expertise in MonoGame and game engine architecture. With years of experience in C# and game design, Salin brings a structured, engineering-driven approach to indie game development. His work focuses on helping developers craft their own tools and systems to create efficient, flexible game projects. Through this book, he shares professional-grade techniques and workflows aimed at turning aspiring developers into competent, self-sufficient creators ready to bring their ideas to life.
معلومات إضافية
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