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Ian Millington
AI for Games
AI for Games – Mastering the Algorithms Behind Smarter Gameplay (Third Edition)
AI for Games (Third Edition) by Ian Millington is a definitive guide for anyone serious about developing intelligent and responsive game AI systems. This extensively updated edition builds on the foundations of earlier versions to include the latest techniques, algorithms, and data structures used in modern video game development. Aimed at both industry professionals and aspiring developers, the book offers a complete walkthrough of AI implementation—from basic state machines to advanced behavior trees, navigation meshes, and decision-making systems. With its practical focus and professional-level depth, it’s one of the most respected resources in the field.
500,00 EGPArtificial Intelligence for Games
Designing Smarter Worlds: Build Advanced AI with Artificial Intelligence for Games
Artificial Intelligence for Games by Ian Millington is a foundational and highly practical guide to creating intelligent behaviors that breathe life into digital games. Written by a veteran developer and AI expert, this book dives deep into the design, theory, and implementation of AI systems that are not only efficient but also central to player engagement. Far from being an afterthought, AI is treated here as a core gameplay mechanic—shaping interactions, challenge levels, and player immersion. With real-world case studies, in-depth explanations, and a complete C++ code library included, this book is a must-have toolkit for building sophisticated AI across genres and platforms.
380,00 EGP

