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Apple Game Frameworks and Technologies
Level Up Your Game Dev Skills: Master Apple Game Frameworks with Real Playable Projects
Apple Game Frameworks and Technologies is by Tammy Coron the ultimate hands-on guide to designing and developing 2D games for Apple platforms using Swift, Xcode, and Apple’s powerful suite of game development tools. Whether you’re a developer familiar with Swift or someone just starting out in game design, this book offers a structured, engaging, and highly practical path. You’ll build three full-featured games—Gloop Drop, Val’s Revenge, and Hog—while learning to implement everything from visual effects and tile maps to AI and monetization techniques. Each project is designed to introduce increasingly advanced features, ensuring a progressive learning experience that’s as entertaining as it is educational.
158,00 EGP -
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157,00 EGP
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Applied Qualitative Research Design
Applied Qualitative Research Design: A Total Quality Framework Approach
This book is a comprehensive academic product designed to guide researchers, graduate students, and professionals through the full lifecycle of qualitative research with rigor and clarity. It presents a structured yet flexible framework for planning, managing, and interpreting qualitative studies in a way that ensures validity, reliability, and real-world usefulness. The work integrates theory with applied practice, making it suitable for both academic research and professional research environments. Through carefully selected examples from multiple disciplines, the book demonstrates how qualitative methods can be systematically designed without being confined to a single philosophical paradigm. The focus on quality as a continuous process makes this book a practical reference rather than a purely theoretical text.
220,00 EGP -
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175,00 EGP
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379,00 EGP
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Artificial Intelligence for Games
Designing Smarter Worlds: Build Advanced AI with Artificial Intelligence for Games
Artificial Intelligence for Games by Ian Millington is a foundational and highly practical guide to creating intelligent behaviors that breathe life into digital games. Written by a veteran developer and AI expert, this book dives deep into the design, theory, and implementation of AI systems that are not only efficient but also central to player engagement. Far from being an afterthought, AI is treated here as a core gameplay mechanic—shaping interactions, challenge levels, and player immersion. With real-world case studies, in-depth explanations, and a complete C++ code library included, this book is a must-have toolkit for building sophisticated AI across genres and platforms.
380,00 EGP -
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As Good As Dead
As Good As Dead – The Final Game Is Deadlier Than Ever
As Good As Dead by Holly Jackson is the chilling, high-stakes finale to the A Good Girl’s Guide to Murder trilogy. Pip Fitz-Amobi is ready for college, but her past refuses to stay buried. Despite the fame from her true-crime podcast, Pip is receiving terrifying threats from a stalker who won’t stop until she becomes a victim herself. When the anonymous messages escalate and she discovers eerie ties to a serial killer case from six years ago, Pip realizes she may be the only one who sees the truth. With the police ignoring her and danger closing in, she must hunt the killer—before she vanishes without a trace.
140,00 EGP -
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