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Game Development with Rust and WebAssembly
Run, Code, Repeat: Game Development with Rust and WebAssembly
Game Development with Rust and WebAssembly by Eric Smith is a hands-on, project-based guide that teaches you how to build a fully functional 2D endless runner game—entirely in Rust—and deploy it seamlessly to the web using WebAssembly (Wasm). With its easy-to-follow structure, color images, and practical steps, this book helps you tap into the powerful synergy between a system-level language and browser-ready technology. It walks you through the entire game development process—from drawing your first shape on screen to procedural world generation and performance tuning—without needing to touch C++ or heavy game engines. The result: browser games with native-like speed, security, and efficiency, all powered by Rust.
175,00 EGP -
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Game Physics Cookbook
Mastering Realistic Gameplay – Unlocking the Secrets of Game Physics
Game Physics Cookbook by Gabor Szauer is an essential guide for game developers who want to add realism, interactivity, and accurate physics simulation to their games. This book focuses on one of the most challenging areas in game development—collision detection—and teaches the concepts, mathematics, and algorithms that power modern game physics engines. Starting from foundational math, the author takes you through implementing both 2D and 3D primitives, performing precise collision tests, and resolving those collisions for smooth gameplay. By the end, readers will have built a working physics engine capable of powering anything from simple arcade-style games to more complex, physics-based simulations.
165,00 EGP -
153,00 EGP
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178,00 EGP
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Game Programming Algorithms and Techniques
Mastering Core Game Mechanics – Platform-Agnostic Algorithms and Techniques for Game Development
Game Programming Algorithms and Techniques by Sanjay Madhav is an essential guide for developers looking to understand and implement the foundational systems that power modern video games. Tailored for programmers with a background in object-oriented programming and basic data structures, this book dives deep into real-world techniques used across the gaming industry, all without being tied to any specific platform or framework. With clear explanations and practical examples, Madhav empowers readers to create both 2D and 3D games regardless of the language or tools they use. From physics and AI to graphics and camera control, the book covers everything needed to build immersive game experiences from the ground up.
169,00 EGP -
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Game Programming with Open 3D Engine
Game Programming with Open 3D Engine
Game Programming with Open 3D Engine is a practical guide for developers eager to learn the Open 3D Engine (O3DE), an open-source game engine. The book takes a gradual, hands-on approach, introducing new concepts and systems step by step to avoid overwhelming readers. Through carefully structured chapters, you’ll explore the engine’s entities, components, modules, physics, animation, sound, and user interface systems, gaining a solid understanding of how O3DE works in practice. By the end, you’ll have built a complete single-player mini-game and converted it into a multiplayer game, applying all the core concepts learned throughout the book.
158,00 EGP -
169,00 EGP
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174,00 EGP
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169,00 EGP
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469,00 EGP
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469,00 EGP
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162,00 EGP
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Geometric Tools for Computer Graphics
Geometric Tools for Computer Graphics – Essential Algorithms for Precision, Performance, and Problem-Solving
Geometric Tools for Computer Graphics by Philip J. Schneider and David H. Eberly is a comprehensive reference designed to solve the core geometric challenges behind graphics applications. This book organizes decades of mathematical insight into a clear, structured resource that eliminates repetitive problem-solving and reduces development time. It covers building geometric primitives, computing distances, performing containment and intersection tests, and handling decomposition, approximation, and separation tasks.
Each concept is accompanied by diagrams, explanations, and pseudocode that translate complex mathematical ideas into practical, implementable solutions. Whether you’re a graphics programmer, technical artist, or researcher, this book serves as a foundational tool for accuracy and efficiency in computer graphics development.
685,00 EGP -
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Getting Everything You Can Out of All You’ve Got
Unlock Hidden Wealth – 21 Strategic Ways to Outperform and Outearn the Competition
Summary of the Book:
Getting Everything You Can Out of All You’ve Got: 21 Ways You Can Out-Think, Out-Perform, and Out-Earn the Competition by Jay Abraham is a dynamic and actionable guide for entrepreneurs, marketers, and professionals who want to maximize results using what they already have. With decades of experience advising Fortune 500 companies, Abraham presents a mindset and methodology for uncovering the hidden assets, undervalued resources, and overlooked opportunities present in any business or industry.
170,00 EGP -
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