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Computer Graphics Programming in OpenGL with Java
Computer Graphics Programming In OpenGL with Java
Computer Graphics Programming In OpenGL with Java by V. Scott Gordon and John Clevenger is a comprehensive guide for learning 3D graphics programming using OpenGL with Java (JOGL). Designed for both undergraduate students and professionals, the book uses a teach-yourself, full-color format with numerous runnable examples. It covers OpenGL 4.0+ shader programming, exposing underlying C calls while teaching Java-based development. The book provides complete source code, models, textures, skyboxes, and more, making it a hands-on learning experience for building sophisticated 3D graphics applications.
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