creativity
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Blender 3D Asset Creation for the Metaverse
Blender 3D Asset Creation for the Metaverse – Build the Digital Worlds of Tomorrow
Blender 3D Asset Creation for the Metaverse by Vinicius Machado Venâncio is a step-by-step guide to mastering professional 3D modeling techniques tailored for immersive environments, such as games and metaverse platforms. This comprehensive book is crafted for both beginner and intermediate artists who want to take their asset creation pipeline to the next level. By focusing on Blender as the core tool, it reveals an efficient workflow for modeling, optimizing, texturing, and integrating assets that are both visually stunning and performance-ready.
185,00 EGP -
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Blender For Dummies
Blender For Dummies – Your Gateway to 3D Modeling and Animation
Blender For Dummies is an easy-to-follow, beginner-friendly guide that introduces you to the exciting world of 3D modeling, animation, and rendering using Blender—the powerful, free, and open-source software used by professionals worldwide. The book covers everything you need to start creating stunning 3D characters, realistic scenes, and cinematic animations, just like those seen in blockbuster movies and acclaimed TV series. With clear explanations and step-by-step instructions, it takes you from your very first project to sharing and exporting your work, making it the perfect entry point for aspiring 3D artists.
450,00 EGP -
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158,00 EGP
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Building a Game Pitch
Building a Game Pitch – From Brilliant Idea to Industry-Ready Document
Building a Game Pitch by Arran Topalian is a powerful, step-by-step guide to transforming raw creative ideas into professional, compelling video game pitches. Drawing on a decade of experience and based on the acclaimed PocketGamer MasterClass, this book offers invaluable methodologies and insider techniques used at top studios like Epic Games and Mediatonic. It demystifies the pitch development process, guiding you from conceptual spark through validation, documentation, and delivery—ensuring your vision can stand out in the hyper-competitive world of game development. Whether you’re pitching to investors, publishers, or internal stakeholders, this is the manual that will elevate your concept to a “must-fund” project.
100,00 EGP -
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165,00 EGP
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169,00 EGP
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174,00 EGP
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Building Virtual Reality with Unity and SteamVR
Building Virtual Reality with Unity and SteamVR – A Practical Guide to Immersive Development
Building Virtual Reality with Unity and SteamVR by Jeff W Murray is a hands-on, developer-focused guide to creating immersive VR experiences using the Unity game engine and the free SteamVR 2.x libraries. Compatible with major VR headsets like Oculus Rift, HTC Vive, and Valve Index, this book walks you through the essential tools, systems, and design principles for building interactive virtual worlds. It goes beyond coding by addressing key VR challenges such as motion sickness, performance optimization, and user comfort, offering practical strategies to ensure high-quality and engaging experiences.
145,00 EGP -
C# Game Programming Cookbook for Unity 3D
C# Game Programming Cookbook for Unity 3D
C# Game Programming Cookbook for Unity 3D is a hands-on guide for developers seeking to master game development in Unity using C#. This second edition expands on the original with updated code, techniques, and tutorials, providing a structured approach to creating reusable game frameworks. The book covers both 2D and 3D game development, teaching how to implement core systems such as game state management, AI behaviors, audio mixers, asynchronous scene loading, and more. Each chapter combines clear explanations with practical examples, enabling readers to apply what they learn immediately in Unity projects.
135,00 EGP -
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157,00 EGP
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153,00 EGP
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153,00 EGP
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