P.Development
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Geometric Tools for Computer Graphics
Geometric Tools for Computer Graphics – Essential Algorithms for Precision, Performance, and Problem-Solving
Geometric Tools for Computer Graphics by Philip J. Schneider and David H. Eberly is a comprehensive reference designed to solve the core geometric challenges behind graphics applications. This book organizes decades of mathematical insight into a clear, structured resource that eliminates repetitive problem-solving and reduces development time. It covers building geometric primitives, computing distances, performing containment and intersection tests, and handling decomposition, approximation, and separation tasks.
Each concept is accompanied by diagrams, explanations, and pseudocode that translate complex mathematical ideas into practical, implementable solutions. Whether you’re a graphics programmer, technical artist, or researcher, this book serves as a foundational tool for accuracy and efficiency in computer graphics development.
685,00 EGP -
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AI for Games
AI for Games – Mastering the Algorithms Behind Smarter Gameplay (Third Edition)
AI for Games (Third Edition) by Ian Millington is a definitive guide for anyone serious about developing intelligent and responsive game AI systems. This extensively updated edition builds on the foundations of earlier versions to include the latest techniques, algorithms, and data structures used in modern video game development. Aimed at both industry professionals and aspiring developers, the book offers a complete walkthrough of AI implementation—from basic state machines to advanced behavior trees, navigation meshes, and decision-making systems. With its practical focus and professional-level depth, it’s one of the most respected resources in the field.
500,00 EGP -
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479,00 EGP
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Contemporary Management
Contemporary Management – Modern Strategies for the Real Manager in a Changing World
: Summary of the Book
Contemporary Management by Gareth R. Jones and Jennifer M. George is a comprehensive and dynamic textbook that explores the realities of modern-day management practices. Now in its fifth edition, this book redefines management education by combining core theoretical frameworks with relevant real-world applications. Through clear explanations, up-to-date examples, and engaging exercises, it bridges the gap between theory and practice, giving students and professionals the tools to understand and excel in today’s complex organizational environments. The book places a unique emphasis on “The Manager as a Person,” highlighting how individual differences affect leadership and strategic choices.
450,00 EGP -
Blender For Dummies
Blender For Dummies – Your Gateway to 3D Modeling and Animation
Blender For Dummies is an easy-to-follow, beginner-friendly guide that introduces you to the exciting world of 3D modeling, animation, and rendering using Blender—the powerful, free, and open-source software used by professionals worldwide. The book covers everything you need to start creating stunning 3D characters, realistic scenes, and cinematic animations, just like those seen in blockbuster movies and acclaimed TV series. With clear explanations and step-by-step instructions, it takes you from your very first project to sharing and exporting your work, making it the perfect entry point for aspiring 3D artists.
450,00 EGP -
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Essentials of Marketing A Marketing Strategy Planning Approach
Essentials of Marketing – A Strategic Guide to Mastering the Four Ps
: Summary of the Book
Essentials of Marketing A Marketing Strategy Planning Approach by William D. Perreault Jr. is a modernized classic built upon the foundational “Four Ps” of marketing—Product, Price, Place, and Promotion—originally introduced in the 1960s. Now in its 15th edition, the book continues to be a trusted cornerstone in marketing education, offering a hands-on, strategy-first approach for students and professionals alike. Through real-world case studies, interactive resources, and updated examples, this edition equips readers with the skills to plan, analyze, and implement marketing strategies that meet customer needs in today’s dynamic marketplace.
425,00 EGP -
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409,00 EGP
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389,00 EGP
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389,00 EGP
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Artificial Intelligence for Games
Designing Smarter Worlds: Build Advanced AI with Artificial Intelligence for Games
Artificial Intelligence for Games by Ian Millington is a foundational and highly practical guide to creating intelligent behaviors that breathe life into digital games. Written by a veteran developer and AI expert, this book dives deep into the design, theory, and implementation of AI systems that are not only efficient but also central to player engagement. Far from being an afterthought, AI is treated here as a core gameplay mechanic—shaping interactions, challenge levels, and player immersion. With real-world case studies, in-depth explanations, and a complete C++ code library included, this book is a must-have toolkit for building sophisticated AI across genres and platforms.
380,00 EGP -
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The Human Figure in Motion
The Human Figure in Motion – A Timeless Atlas of Movement and Form
The Human Figure in Motion is one of the most influential visual studies ever created on human movement, presenting a monumental selection of high-speed photographic sequences that forever changed how motion is understood and represented. This book compiles thousands of precisely timed images that dissect everyday and extreme human actions into clear, analyzable phases. Captured at extraordinary shutter speeds, the photographs reveal bone alignment, muscle engagement, balance, and momentum with scientific accuracy. The ruled backgrounds and multi-angle views transform fleeting gestures into measurable visual data. More than a historical artifact, this book stands as a foundational reference in art, science, and visual analysis. It remains unmatched as a systematic archive of the moving human body.
375,00 EGP -
Final Cut Pro Efficient Editing
Final Cut Pro Efficient Editing – Master Speed, Precision, and Power in Apple’s Premier Video Editor
Final Cut Pro Efficient Editing is a definitive, hands-on guide that takes you deep into Apple’s flagship video editing software. Whether you’re a beginner exploring FCP for the first time or a seasoned editor switching from Premiere or Avid, this book equips you with a fast, efficient, and professional workflow. Covering everything from importing footage to delivering the final cut, the book offers a structured approach to editing that mirrors real-world production pipelines. With illustrated steps, expert tips, and a best-practices approach, it helps you work smarter, not harder.
375,00 EGP -
Multiplayer Game Programming
Building Worlds Together – The Ultimate Guide to Multiplayer Game Programming
Multiplayer Game Programming: Architecting Networked Games by Josh Glazer and Sanjay Madhav is the definitive technical manual for anyone aspiring to master the art of building multiplayer games. As online gaming becomes a cornerstone of the global entertainment industry, this book equips developers with the essential tools, design patterns, and architectural strategies to build robust, secure, and scalable multiplayer experiences. Whether you’re creating action-packed shooters or strategic RTS titles, this guide walks you through the end-to-end development process with real-world code examples in C++, proven techniques, and industry insights.
375,00 EGP -
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