Computer Graphics Programming in OpenGL with Java

210,00 EGP

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Computer Graphics Programming In OpenGL with Java

Computer Graphics Programming In OpenGL with Java by V. Scott Gordon and John Clevenger is a comprehensive guide for learning 3D graphics programming using OpenGL with Java (JOGL). Designed for both undergraduate students and professionals, the book uses a teach-yourself, full-color format with numerous runnable examples. It covers OpenGL 4.0+ shader programming, exposing underlying C calls while teaching Java-based development. The book provides complete source code, models, textures, skyboxes, and more, making it a hands-on learning experience for building sophisticated 3D graphics applications.

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Computer Graphics Programming In OpenGL with Java

: Summary of the Book

Computer Graphics Programming In OpenGL with Java by V. Scott Gordon and John Clevenger is a comprehensive guide for learning 3D graphics programming using OpenGL with Java (JOGL). Designed for both undergraduate students and professionals, the book uses a teach-yourself, full-color format with numerous runnable examples. It covers OpenGL 4.0+ shader programming, exposing underlying C calls while teaching Java-based development. The book provides complete source code, models, textures, skyboxes, and more, making it a hands-on learning experience for building sophisticated 3D graphics applications.

? What You Will Discover in the Book

  • Fundamentals of OpenGL and JOGL: Understanding the graphics pipeline, mathematical foundations, and managing 3D data

  • 3D Modeling Techniques: Texture mapping, lighting, shadows, parametric surfaces, and tessellation

  • Advanced Shader Programming: Vertex, tessellation, geometry, and fragment shaders with practical examples

  • Enhancing Visual Realism: Techniques for skyboxes, backgrounds, and surface detail enhancements

  • Hands-on Learning: Every concept illustrated with complete, running code and downloadable companion files

The book emphasizes both conceptual understanding and practical implementation, allowing learners to see how Java interacts with OpenGL’s native functionality.

? Why Should You Read This Book

This book is essential for computer science students, graphics programmers, and Java developers who want to master 3D graphics and shader programming. With its step-by-step examples, full code access, and coverage of advanced OpenGL features, readers can build realistic, high-performance 3D applications while understanding the underlying mechanics of graphics programming.

: About the Authors

V. Scott Gordon and John Clevenger are computer science professors at California State University, Sacramento. Both have extensive experience in computer graphics education and programming, and they specialize in bridging theoretical foundations with practical coding skills for students and professionals alike.

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القائمة الرئيسية

Computer Graphics Programming in OpenGL

Computer Graphics Programming in OpenGL with Java