Building Virtual Reality with Unity and SteamVR

145,00 EGP

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Building Virtual Reality with Unity and SteamVR – A Practical Guide to Immersive Development

Building Virtual Reality with Unity and SteamVR by Jeff W Murray is a hands-on, developer-focused guide to creating immersive VR experiences using the Unity game engine and the free SteamVR 2.x libraries. Compatible with major VR headsets like Oculus Rift, HTC Vive, and Valve Index, this book walks you through the essential tools, systems, and design principles for building interactive virtual worlds. It goes beyond coding by addressing key VR challenges such as motion sickness, performance optimization, and user comfort, offering practical strategies to ensure high-quality and engaging experiences.

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Building Virtual Reality with Unity and SteamVR – A Practical Guide to Immersive Development

: Summary of the Book

Building Virtual Reality with Unity and SteamVR by Jeff W Murray is a hands-on, developer-focused guide to creating immersive VR experiences using the Unity game engine and the free SteamVR 2.x libraries. Compatible with major VR headsets like Oculus Rift, HTC Vive, and Valve Index, this book walks you through the essential tools, systems, and design principles for building interactive virtual worlds. It goes beyond coding by addressing key VR challenges such as motion sickness, performance optimization, and user comfort, offering practical strategies to ensure high-quality and engaging experiences.

? What You Will Discover in the Book

In this book, you will learn how to set up Unity for VR development and integrate SteamVR for seamless cross-device compatibility. You’ll explore the SteamVR Interaction System to implement intuitive controls such as object grabbing, throwing, and UI interaction. The book covers advanced spatialized audio using Steam Audio, helping you create soundscapes that enhance immersion. You’ll also discover best practices for VR user interface design, methods to minimize motion sickness, and techniques for optimizing performance. Real-world examples and code snippets guide you step-by-step in creating functional and polished VR projects.

? Why Should You Read This Book

You should read Building Virtual Reality with Unity and SteamVR if you want a practical, results-oriented resource for developing VR experiences that work across multiple headsets. Jeff W Murray leverages his industry experience, including VR research at IBM, to deliver actionable insights for developers, game designers, and interactive media creators. Whether you’re building educational simulations, games, or interactive applications, this book equips you with the tools and techniques to bring your virtual worlds to life effectively and efficiently.

: About the Author

Jeff W Murray is a seasoned game developer, VR specialist, and educator with extensive experience creating interactive applications. Having worked on VR projects for IBM Research and successfully launched commercial VR experiences, he combines technical expertise with a deep understanding of user-centered design in virtual environments. His teaching style blends theory, practice, and industry-proven tips, making complex VR development accessible to both beginners and experienced developers.

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Building Virtual Reality with Unity and SteamVR

Building Virtual Reality with Unity and SteamVR