Artificial Intelligence for Games

380,00 EGP

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Designing Smarter Worlds: Build Advanced AI with Artificial Intelligence for Games

Artificial Intelligence for Games by Ian Millington is a foundational and highly practical guide to creating intelligent behaviors that breathe life into digital games. Written by a veteran developer and AI expert, this book dives deep into the design, theory, and implementation of AI systems that are not only efficient but also central to player engagement. Far from being an afterthought, AI is treated here as a core gameplay mechanic—shaping interactions, challenge levels, and player immersion. With real-world case studies, in-depth explanations, and a complete C++ code library included, this book is a must-have toolkit for building sophisticated AI across genres and platforms.

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Designing Smarter Worlds: Build Advanced AI with Artificial Intelligence for Games

: Summary of the Book

Artificial Intelligence for Games by Ian Millington is a foundational and highly practical guide to creating intelligent behaviors that breathe life into digital games. Written by a veteran developer and AI expert, this book dives deep into the design, theory, and implementation of AI systems that are not only efficient but also central to player engagement. Far from being an afterthought, AI is treated here as a core gameplay mechanic—shaping interactions, challenge levels, and player immersion. With real-world case studies, in-depth explanations, and a complete C++ code library included, this book is a must-have toolkit for building sophisticated AI across genres and platforms.

? What You Will Discover in the Book

Within these pages, you’ll explore AI from both a theoretical and engineering perspective, starting with finite-state machines and pathfinding, then progressing to decision trees, goal-oriented behavior, learning systems, and emergent behaviors. You’ll discover how to create agents that can navigate complex environments, react realistically, and adapt dynamically to player actions. Millington also walks you through examples drawn from actual commercial games, with case studies that break down both successes and common pitfalls. The included C++ codebase is a goldmine for developers looking to implement AI without starting from scratch.

? Why Should You Read This Book

Whether you’re an indie developer, a student, or part of a large development team, this book is essential if you aim to elevate the intelligence and replayability of your games. Ian Millington provides both the technical depth and the design mindset needed to create AI that feels believable and interactive. If you’ve struggled with poorly behaving NPCs, rigid enemy patterns, or lifeless simulations, this book will revolutionize how you build and think about game AI. It’s a masterclass in turning algorithms into memorable experiences—where AI doesn’t just support the gameplay, it is the gameplay.

: About the Author

Ian Millington is a pioneering game developer and AI researcher with over three decades of experience. He founded Mindlathe Ltd., once the largest AI-focused company in the game industry, and has contributed to numerous commercial titles. A passionate advocate for deeper, more integrated uses of artificial intelligence in games, Millington combines hands-on expertise with a talent for teaching. His work has been widely adopted in both academic curricula and industry practice, making this book one of the most respected references in the field of game AI.

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