XR Development with Unity
200,00 EGP
XR Development with Unity – Build Immersive Realities Without the Headset
XR Development with Unity by Anna Braun is a hands-on beginner’s guide designed to unlock the world of extended reality (XR)—which includes virtual reality (VR), augmented reality (AR), and mixed reality (MR)—using Unity’s powerful development tools. Whether you’re building virtual worlds, overlaying digital content on physical environments, or creating hybrid experiences, this book walks you through every step of the process. From XR basics and Unity setup to hand-tracking, gaze-tracking, and even multiplayer integration, the book empowers you to turn imagination into immersive, interactive experiences—without needing expensive hardware.
XR Development with Unity – Build Immersive Realities Without the Headset
: Summary of the Book
XR Development with Unity by Anna Braun is a hands-on beginner’s guide designed to unlock the world of extended reality (XR)—which includes virtual reality (VR), augmented reality (AR), and mixed reality (MR)—using Unity’s powerful development tools. Whether you’re building virtual worlds, overlaying digital content on physical environments, or creating hybrid experiences, this book walks you through every step of the process. From XR basics and Unity setup to hand-tracking, gaze-tracking, and even multiplayer integration, the book empowers you to turn imagination into immersive, interactive experiences—without needing expensive hardware.
? What You Will Discover in the Book
Inside this guide, you’ll start with the fundamentals of XR, Unity interface navigation, and C# scripting. You’ll build both VR and AR scenes using Unity’s XR Interaction Toolkit and AR Foundation, learning how to simulate environments and interactions even without real headsets. You’ll explore key XR concepts like teleportation, object manipulation, haptic feedback, physics integration, visual/audio effects, and hand/gaze tracking. The book also takes you through real-world examples like building a VR drum kit and deploying experiences to smartphones, tablets, and simulators. As you advance, you’ll even experiment with multiplayer and networked XR applications—skills highly valued in today’s tech landscape.
? Why Should You Read This Book
You should read XR Development with Unity if you’re eager to break into the booming world of virtual and augmented reality—even with minimal hardware. This book is ideal for developers, students, tech professionals, and creative thinkers who want to go beyond gaming and explore XR in education, business, entertainment, and more. It’s a future-forward manual that makes cutting-edge technology accessible and practical. With structured chapters, real examples, and accessible code walkthroughs, it’s not just a guide—it’s a launchpad for your next XR project.
: About the Author
Anna Braun is a developer, educator, and XR specialist with years of experience in immersive technology. Her work bridges software development, user experience, and visual design to create compelling virtual and augmented environments. Passionate about making XR accessible to learners at all levels, Anna combines technical depth with educational clarity, empowering readers to dive confidently into the world of Unity and spatial computing. Her teaching style emphasizes real-world application, making her an ideal guide for anyone starting their XR journey.
معلومات إضافية
| Author Name | |
|---|---|
| Book Cover | paper |

























Reviews
There are no reviews yet.