المجموع: 515,00 EGP
Multiplayer Game Programming
375,00 EGP
Building Worlds Together – The Ultimate Guide to Multiplayer Game Programming
Multiplayer Game Programming: Architecting Networked Games by Josh Glazer and Sanjay Madhav is the definitive technical manual for anyone aspiring to master the art of building multiplayer games. As online gaming becomes a cornerstone of the global entertainment industry, this book equips developers with the essential tools, design patterns, and architectural strategies to build robust, secure, and scalable multiplayer experiences. Whether you’re creating action-packed shooters or strategic RTS titles, this guide walks you through the end-to-end development process with real-world code examples in C++, proven techniques, and industry insights.
Building Worlds Together – The Ultimate Guide to Multiplayer Game Programming
: Summary of the Book
Multiplayer Game Programming: Architecting Networked Games by Josh Glazer and Sanjay Madhav is the definitive technical manual for anyone aspiring to master the art of building multiplayer games. As online gaming becomes a cornerstone of the global entertainment industry, this book equips developers with the essential tools, design patterns, and architectural strategies to build robust, secure, and scalable multiplayer experiences. Whether you’re creating action-packed shooters or strategic RTS titles, this guide walks you through the end-to-end development process with real-world code examples in C++, proven techniques, and industry insights.
? What You Will Discover in the Book
This book will guide you through the core challenges of network programming in games: synchronizing player states, handling latency and jitter, managing data transmission, and creating scalable server infrastructures. You’ll discover how to use Berkeley Sockets for low-level networking, design client-server and peer-to-peer topologies, combat cheating, implement secure communication, and manage matchmaking, leaderboards, and achievements. In addition, you’ll explore how to deploy multiplayer games in the cloud and leverage network features in Unity and Unreal Engine 4. Real-time examples for both action games and RTS games provide invaluable blueprints for your own development.
? Why Should You Read This Book
You should read Multiplayer Game Programming if you’re serious about building real multiplayer experiences—not just demos. The book is written by two developers with deep experience in both industry and academia, and the concepts are rigorously tested through university-level courses at USC. Whether you’re a student, an indie developer, or a professional making the leap to online games, this book offers the technical depth and practical clarity to help you build multiplayer systems that scale to thousands—even millions—of concurrent users. It is ideal for mastering real-time communication, system design, and performance optimization in networked environments.
: About the Author
Josh Glazer is a veteran game developer with extensive experience in multiplayer architecture and real-time networking. He is the CTO of Playable Worlds and has contributed to multiple large-scale game projects. Sanjay Madhav, a lecturer at the University of Southern California, is known for his clarity in teaching game development principles. Together, they bring decades of practical knowledge, making this book a uniquely powerful resource for mastering multiplayer systems.
معلومات إضافية
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