المجموع: 471,00 EGP
C# Game Programming Cookbook for Unity 3D
135,00 EGP
C# Game Programming Cookbook for Unity 3D
C# Game Programming Cookbook for Unity 3D is a hands-on guide for developers seeking to master game development in Unity using C#. This second edition expands on the original with updated code, techniques, and tutorials, providing a structured approach to creating reusable game frameworks. The book covers both 2D and 3D game development, teaching how to implement core systems such as game state management, AI behaviors, audio mixers, asynchronous scene loading, and more. Each chapter combines clear explanations with practical examples, enabling readers to apply what they learn immediately in Unity projects.
C# Game Programming Cookbook for Unity 3D
: Summary of the Book
C# Game Programming Cookbook for Unity 3D is a hands-on guide for developers seeking to master game development in Unity using C#. This second edition expands on the original with updated code, techniques, and tutorials, providing a structured approach to creating reusable game frameworks. The book covers both 2D and 3D game development, teaching how to implement core systems such as game state management, AI behaviors, audio mixers, asynchronous scene loading, and more. Each chapter combines clear explanations with practical examples, enabling readers to apply what they learn immediately in Unity projects.
? What You Will Discover in the Book
In this book, you’ll explore building complete games from scratch, including a 2D infinite runner, multi-level arena blaster, and a fully featured racing game. You’ll learn how to structure reusable code, integrate physics, AI steering behaviors, and audio effects, and handle complex game systems efficiently. Murray emphasizes step-by-step guidance, allowing readers to understand both the mechanics and architecture of Unity projects. By the end, you will have the tools to create scalable, high-quality games and enhance your programming expertise in C# within the Unity environment.
? Why Should You Read This Book
You should read C# Game Programming Cookbook for Unity 3D if you are an intermediate or advanced Unity developer looking to improve your game architecture, coding efficiency, and overall project scalability. It’s ideal for developers who want to learn professional techniques used in both 2D and 3D games, including reusable frameworks, AI, and audio management. This book also benefits C# programmers aiming to transfer their skills into game development, offering concrete examples and detailed guidance to accelerate learning and production.
: About the Author
Jeff W. Murray is a veteran game designer, programmer, and director with over 20 years of experience in the game industry. A Unity user for more than 14 years, he has worked with some of the world’s largest brands and now consults and develops VR games while experimenting with Unity. Murray’s expertise in C#, game architecture, and practical development techniques ensures that readers gain industry-relevant knowledge to create professional, scalable, and engaging games.
معلومات إضافية
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